
Hello! We are an indie studio based in California. Our mission is to put even more meaningful narratives into the world. We are currently working on our debut game, Speakeasier.
With four active members, our team is small but mighty!

UI/UX, Character Art
Hi, gang! I'm Joanah, and I'm a multidisciplinary designer from California! I work on the art, UI, and some of the game's branding. Check out more of my work on my portfolio and my Itch!
Dialogue, Narrative Design

One of the character writers for Speakeasier and helping out on the narrative side of things, too! I studied literature and film in university, but creative writing and story-driven games are the heart of who I am. I'm always trying to find meaningful ways to incorporate my favorite color, blue, into every single game I make.

Dialogue, Character Art, Environment Art
What’s up? My name is Evelyn, and I’m a writer and artist for Speakeasier. With a background in various writing disciplines and film, I am always driven by collaboration and making stories come alive. Check out my other writing and video work below!
Production, Dialogue, Character Art, Programming

Hey! I'm the producer for Speakeasier, but I do character art, writing, and all of the programming! Storytelling is a passion of mine and shows through in everything I do. I can't wait for everyone to see what we're cooking up. In the meantime, go ahead and check out my other work below!

A 2.5D one-room story game set in a historic San Francisco speakeasy where you must chat up the patrons to uncover more of the place's peculiar history... and the unsettling direction the night is heading.

You play as Colby, a twenty-something college student visiting his high school friend, Braden, in San Francisco. Braden leads them to his favorite watering hole, Speakeasier, and the patrons take a keen liking to Colby... maybe too keen.
Chat up the eclectic spread of regulars, sleuth your way through a mystery a century in the making, and end the night alive in Speakeasier.


Who ever said death was on the table? Hoo hoo hoo!